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@@ -166,18 +166,6 @@ std::vector<std::string> const Configuration::getLanguages(bool const &All,
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string const envShort = envLong.substr(0,lenShort);
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bool envLongIncluded = true;
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- // first cornercase: LANG=C, so we use only "en" Translation
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- if (envLong == "C") {
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- if (_config->Find("Acquire::Languages","") != "none")
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- codes.push_back("en");
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- allCodes = codes;
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- allCodes.insert(allCodes.end(), builtin.begin(), builtin.end());
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- if (All == true)
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- return allCodes;
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- else
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- return codes;
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- }
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-
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// to save the servers from unneeded queries, we only try also long codes
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// for languages it is realistic to have a long code translation file…
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// TODO: Improve translation acquire system to drop them dynamic
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@@ -218,37 +206,41 @@ std::vector<std::string> const Configuration::getLanguages(bool const &All,
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// It is very likely we will need to environment codes later,
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// so let us generate them now from LC_MESSAGES and LANGUAGE
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std::vector<string> environment;
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- // take care of LC_MESSAGES
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- if (envLongIncluded == false)
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- environment.push_back(envLong);
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- environment.push_back(envShort);
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- // take care of LANGUAGE
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- const char *language_env = getenv("LANGUAGE") == 0 ? "" : getenv("LANGUAGE");
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- string envLang = Locale == 0 ? language_env : *(Locale+1);
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- if (envLang.empty() == false) {
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- std::vector<string> env = VectorizeString(envLang,':');
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- short addedLangs = 0; // add a maximum of 3 fallbacks from the environment
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- for (std::vector<string>::const_iterator e = env.begin();
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- e != env.end() && addedLangs < 3; ++e) {
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- if (unlikely(e->empty() == true) || *e == "en")
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- continue;
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- if (*e == envLong || *e == envShort)
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- continue;
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- if (std::find(environment.begin(), environment.end(), *e) != environment.end())
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- continue;
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- if (e->find('_') != string::npos) {
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- // Drop LongCodes here - ShortCodes are also included
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- string const shorty = e->substr(0, e->find('_'));
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- char const **n = needLong;
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- for (; *n != NULL; ++n)
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- if (shorty == *n)
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- break;
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- if (*n == NULL)
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+ if (envShort != "C") {
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+ // take care of LC_MESSAGES
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+ if (envLongIncluded == false)
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+ environment.push_back(envLong);
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+ environment.push_back(envShort);
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+ // take care of LANGUAGE
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+ const char *language_env = getenv("LANGUAGE") == 0 ? "" : getenv("LANGUAGE");
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+ string envLang = Locale == 0 ? language_env : *(Locale+1);
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+ if (envLang.empty() == false) {
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+ std::vector<string> env = VectorizeString(envLang,':');
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+ short addedLangs = 0; // add a maximum of 3 fallbacks from the environment
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+ for (std::vector<string>::const_iterator e = env.begin();
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+ e != env.end() && addedLangs < 3; ++e) {
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+ if (unlikely(e->empty() == true) || *e == "en")
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+ continue;
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+ if (*e == envLong || *e == envShort)
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+ continue;
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+ if (std::find(environment.begin(), environment.end(), *e) != environment.end())
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continue;
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+ if (e->find('_') != string::npos) {
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+ // Drop LongCodes here - ShortCodes are also included
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+ string const shorty = e->substr(0, e->find('_'));
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+ char const **n = needLong;
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+ for (; *n != NULL; ++n)
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+ if (shorty == *n)
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+ break;
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+ if (*n == NULL)
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+ continue;
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+ }
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+ ++addedLangs;
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+ environment.push_back(*e);
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}
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- ++addedLangs;
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- environment.push_back(*e);
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}
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+ } else {
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+ environment.push_back("en");
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}
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// Support settings like Acquire::Translation=none on the command line to
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@@ -270,6 +262,16 @@ std::vector<std::string> const Configuration::getLanguages(bool const &All,
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return codes;
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}
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+ // cornercase: LANG=C, so we use only "en" Translation
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+ if (envShort == "C") {
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+ allCodes = codes = environment;
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+ allCodes.insert(allCodes.end(), builtin.begin(), builtin.end());
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+ if (All == true)
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+ return allCodes;
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+ else
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+ return codes;
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+ }
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+
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std::vector<string> const lang = _config->FindVector("Acquire::Languages");
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// the default setting -> "environment, en"
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if (lang.empty() == true) {
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