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@@ -996,7 +996,6 @@ bool HttpMethod::Fetch(FetchItem *)
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// Queue the requests
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int Depth = -1;
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- bool Tail = false;
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for (FetchItem *I = Queue; I != 0 && Depth < (signed)PipelineDepth;
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I = I->Next, Depth++)
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{
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@@ -1008,8 +1007,6 @@ bool HttpMethod::Fetch(FetchItem *)
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if (Server->Comp(I->Uri) == false)
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break;
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if (QueueBack == I)
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- Tail = true;
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- if (Tail == true)
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{
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QueueBack = I->Next;
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SendReq(I,Server->Out);
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@@ -1071,7 +1068,6 @@ int HttpMethod::Loop()
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delete Server;
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Server = new ServerState(Queue->Uri,this);
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}
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-
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/* If the server has explicitly said this is the last connection
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then we pre-emptively shut down the pipeline and tear down
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the connection. This will speed up HTTP/1.0 servers a tad
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